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Old Sep 14, 2006, 03:24 AM // 03:24   #1
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Default New Randomize NPC - Traveling Collector -

Collectable Drop Collector
(can also be call Traveling Collector)

He is a randomize* NPC who collect certain collectable drops (the drop from the mob) and pays out gold for them.

Request & Reward:
The CD collector will randomly ask for one type of mob drop, such as a Topaz Crest, Alpine Seed, Icy Hump, etc. He will pay a higher price for those items, usually at 2 to 10 times higher than its merchant price (that multiplier will be random too). There is also a “demand quota” (usually in the hundred or thousands), which will count down as players sell him their stuff (counted regional wide). When this quota is reach, the CD collector will be “reset” and be gone.

Reset:
When a CD collector rest, by reach its demand quota or time, it will disappear from its last location, with a waiting time of (3…12 hours, randomly determin), before appear again in another location with a new, randomly determine demand and reward.

Location:
The CD collector will appear/instantize randomly at one of the “pre-set” locations in the exploration area. It will be somewhere further in the exploration area (and not next to the door), like the Naboo Village or the Ascalon Settlement, etc. (He would appear in 1 or 12…16 locations, but it is random, so you can’t predict where he will be) He will stay there and be instantize with that map for the time being, till he is reseted again. (so any player who goes into that map at that time will see him at that location)


So in summary:

CD collector will appear in X location inside the exploration area, asking for Y item, that he will pay Z more than the merchant. He will usually be there for T hours, or if his demand quota is reached, which means players already give him the A amount of item he need, once so, he will leave, and will appear back again in the next B hours, with a new set of demand, location, price, and time duration.
(the variable number will be randomly determine with each appearance of CD collector)


There will usually be only 1 CD collector in one region at one time.

---------------------------------------------------
Other possible modifications:

-Have the price be adjusted accorind to the demand quote. So it would start up high, but as more people start bring in the item, the demand is filling up, thus will make the price go lower.

-Have more than one CD collector at the time. So in a region, there could be 2-3 CD collector around, but each will be its own seperate enity, which means its varibles (location, reset time, price, demand, etc) will be seperate.

-Could also add an NPC in town, who hinted you of the location of the CD collector. Or pay a small fee to learn more info.


---------------------------------------------------

Benefit for the Game:
Here are reasons for adding such NPC. First, it give player an additional way to earn extra money, which is by farming/killing new and unfamiliar monster (mob that people usually don’t farm with), since you can earn better gold from it. This give player incentive to explore (also to explore to search for the CD collector), to change their build to better suited for the challenge of killing different mobs, which will prompt few player to get more skills or weapons for that purpose, as well as try out new builts (which is suppose to be one of the “fun feature” of GW). It give some reward for doing something fresh.

Another possible benefit is it prompt communitism. Since CD collector’s location and appear time is somewhat random, it would be helpful if there are “spotter” to check on their location from time to time. This make a need for some kind of organization and information management, which could be made into topic in places such as the major towns in-game, or on forum / guild. It’s something that promote community effort.

Thirdly, but not very importantly, is that it could create a sorta of completive atmosphere for those who are into it. It can almost be view as a race (with the demand quota), where what one player sell, and the amount it sell, could impact you. This could even extend further by having the CD collector remember which player made the most contribution/trades, and how his /her name in a chart/dialog box.

-----------------------------------------------------

Well, thats the idea. If you think of any, feel free to point out possible abues or reasons why it would be fundementally broken with this idea.
Thx for reading.

Last edited by actionjack; Sep 14, 2006 at 05:19 PM // 17:19..
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Old Sep 14, 2006, 03:34 AM // 03:34   #2
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Interesting.I like the idea.
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Old Sep 14, 2006, 05:25 AM // 05:25   #3
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/signed, looks very fun
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Old Sep 14, 2006, 05:27 AM // 05:27   #4
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Very interesting.
Plus people couldn't exploit it easily because of the numbers requirements for obscure drops. Even if you tried to get a certain amount (in the thousands) ahead of time of x item, he might not ask for it. Or he might ask for something you don't have on you(so that by the time you get back to him[from storage]the price has changed or he is no longer there).
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Old Sep 14, 2006, 09:02 AM // 09:02   #5
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If it can get me more gold then I'm always for it

This idea could work!
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Old Sep 14, 2006, 12:27 PM // 12:27   #6
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Very nice idea. Randomization FTW.
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Old Sep 14, 2006, 12:48 PM // 12:48   #7
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I love this idea, great thinkin AJ .
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Old Sep 14, 2006, 05:33 PM // 17:33   #8
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Thxs for the support.

I think people are free to speculate and hord up certain type of mob drop that they got alot (by farming), but usually it would not be too wise of choice. Since the item in demand will be random and hard to predict, it really become chance and constant monitoring of the CD collector to get the matching goods. Also if its something that is more easily farmed, than chance are that few other would also be saving them too, making the demand quota fill up faster if they get it first.

On paper, the idea is still be something like where you by chance found such collector in exploration, or hear of them in town, and think to your self, hmm.. I could try something new and see if I can efficently hunt this type of mob (as a chllenge to your self), while still getting a good reward from it, which you encourage you to play more. Along side with other ideas of making PvE exploration area better and more fun, it would encourage more explorations and grouping up for adventures.... on paper atleast....
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Old Sep 15, 2006, 01:30 AM // 01:30   #9
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Something like this could be very cool. Wonder why fewer people haven't /signed off on it.

Gets my vote.
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Old Sep 15, 2006, 02:03 AM // 02:03   #10
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gets my vote

Another quality idea from actionjack.

Problem is how it will be implemented, it will take a s-load of programming.
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Old Sep 15, 2006, 02:49 AM // 02:49   #11
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/signed

However, No high drops (Im not trading in ectos unless im getting a ton more money), It has to be Items Related to monsters in that area. No icy humps in the desert obviously. I Also like the idea of randomization, But more to the thought of 2-3 in a country at a time.

3- ascalon
7 in kryta including maguuma
2 northern shiverpeaks
3 souther shiverpeaks
3 desert

1 shing jea, 4 keining, 3 kurzik, 3 luxon. Fair enough. And a Hint NPc Would be helpful to sync attempts at areas.
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